SideoutCam

← All help topics

Game Day

Setting up

  1. Mount the camera phone sideways, with the whole court in view. Use the zoom slider on the camera screen. 0.5× (ultra-wide) fits a court from close up.
  2. Open SideoutCam, then open SideoutTally and connect (it reconnects on its own if you’ve paired before).

Starting a game

On either phone, tap Start Game:

Tap Start Game. The camera screen opens on the camera phone, and SideoutTally switches to scoring.

Keeping score (SideoutTally)

You can also score on the camera phone: the side panel has − / + for each team and End Set.

Lineup and substitutions

If your team has a roster (My Teams ▸ the team ▸ Roster), the On court row under End Set (SideoutTally) or in the camera’s score panel shows who’s playing. Tap it:

The lineup is saved with the score on both phones, and comes back if you Resume. When you tag a highlight, the players on court and the set’s liberos are listed first.

Ending a game

Stop any recording first, then choose ⋯ ▸ End Game (SideoutTally) or the ✕ on the camera screen:

The score is also saved automatically after every point, so if the camera phone shuts down unexpectedly (a ball hits it, the battery dies), Resume brings the game back at the right set and score.

Warm-ups

Before the first set, tap Warm-Up (SideoutTally) or Record Warm-Up (camera). Warm-ups have no scoreboard and no highlights, and are only uploaded if you choose to include them.

Stats

SideoutTally can record stats for your players as the game goes. On an iPad turned sideways, the stats sit to the right of the scoring screen; on an iPhone or an iPad held upright, open them from ⋯ ▸ Stats.

  1. Tap the player: the cards show who’s on court and the set’s liberos, from the lineup. Bench… picks anyone else.
  2. Tap the stat: Attack, Block, Pass, Serve or Dig. You can tap the stat first if you like.
  3. Tap the outcome:
    • Attack: Kill, Blocked, Received, Out
    • Block (for the player who blocked): Point, Error
    • Pass: At setter, Setter moved, Out of bounds, Overpass
    • Serve: Ace, Received, Fault
    • Dig: Kept alive, Rally ended

Each stat is saved with the score, on the camera phone, and comes back with Resume. With Outcomes add the point on (the default), an outcome that ends the rally scores it too: Kill, Block Point and Ace for your team; Blocked, Out, Block Error, Pass Out of bounds, Fault and Rally ended for the other team. An Overpass doesn’t score: play goes on. Turn it off to keep scoring on the score buttons only. Undo takes back the set’s last stat, and its point if nothing’s been scored since. Recent stats for the set are listed under the outcomes.

To make a highlight of the play you just recorded, tap Highlight under the outcomes (while recording a set). It’s named for the player and the stat, e.g. Parker Attack (not the outcome), so nothing else is asked. Pick the clip length (10–60 s) just above the button; it’s the same length the ★ Highlight button uses.

When you upload the game to Google Drive, its Game Summary document gets a Stats table: a row per player and one for the team, with kills, attacks, errors (blocked or out), hitting percentage ((kills − errors) ÷ attacks), blocks and block errors, aces, serves and faults, passes at the setter (of all passes) and digs kept alive (of all digs). Uploading again updates it.